Roll Anime to Fight Gold Guide: How to Get Money Fast

Gold is the only currency that matters daily in Roll Anime to Fight — it buys the rolls that produce everything else. “How to get money fast” has one dominant answer and a few honest secondary ones.

Ranked by speed

  1. Codes — nothing else is close. Current active codes carry 300K–350K Gold each (live list). One update batch redeemed = a million-plus Gold, instantly. The catch: the Wave 76 gate on recent codes, which makes that push the single best Gold investment in the game.
  2. Wave income. Clearing waves pays continuously — deeper waves pay better, so a leveled team (merge guide) compounds into faster Gold.
  3. Checkpoint rewards. The official description promises “higher checkpoints and huge rewards” — bank them by pushing your ceiling, not re-running comfortable waves.
  4. Events. Boost windows around updates raise the whole income curve (events).
  5. Selling spare units. Real but marginal — inventory relief, not an income strategy.

Stop wasting Gold on

  • Impulse rolling at low luck. If you’re hunting mutations, stack luck bonuses first — Luck Potions came from codes (SORCERERPART2! shipped 2), and spraying Gold at base rates is how accounts stay poor.
  • Rolling past a full bench mid-push. Convert Gold to rolls when you can merge the results (merge priorities); rolls during a failing run just sit there.

The efficient session

Redeem anything new on codes → pop a Time Potion on your best sustainable wave range → batch-roll at the end and merge into your carry. Gold → rolls → levels → deeper waves → more Gold. That’s the whole economy.